All weapons have limited durability and/or ammunition, meaning that the player must constantly scavenge new equipment to replenish their arsenal. First is its combat system, built around the idea of using everything at your disposal to survive: Frank can pick up and use just about everything lying around in the mall, from guns and sports gear to benches and trash cans, and even sillier options like frisbees and novelty masks. The game has three defining features (four, if you count the then-astonishing number of zombies the player faces in its Wide-Open Sandbox). Teaming up with Homeland Security agents Brad Garrison and Jessie McCarney, he braves the overrun shopping center to uncover the truth behind the outbreak, and the identity of his mysterious source. When a hysterical survivor accidentally unleashes the horde, the others are content to hole up in the mall's security room and wait for rescue - but not Frank. There, he discovers terrified locals barricading the entrance and a horde of zombies outside. A freelance photojournalist willing to brave warzones for his scoops, he follows an anonymous tip to the town, chartering a helicopter to bypass the military's checkpoints, drop him off at the local megamall, and return in three days. A military lockdown and media blackout is preventing any information from escaping the rural backwater, and most people wouldn't be interested anyway. It's September of 2006, and the sleepy town of Willamette, Colorado - population 53,594 - has gone completely silent. and a whole mall.ĭead Rising is a 2006 action-sandbox-survival game and the first entry in the eponymous franchise, developed by Capcom as an Xbox 360 exclusive, ported to Xbox One, Playstation 4, and Windows ten years later.
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